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GAME SCREENSHOTS
Registered players: 330
Active players: 3
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Change Log:
1.107:
- Probe chances of finding a system increased to 20%
and to 40% with Probe radar enhancement researched
1.106:
- minor building display bugs fixed
1.105:
- New Research and ship module: Cargo Autopilot
- Introducing autopilot for cargo ships - players can
set a regular route to automatically transport resources
between planets
1.104:
- Players can move cargo from ships to Command Center
when no Warehouse Units
1.103:
- minor changes in TRADE
1.102:
- Toggle ships in Ship view
- Players can set amount of building expansions
1.101:
- Minor bug fixes implemented
1.1 (BETA):
- Clan members can use each other's Stargates for free
- Clan members can repair ships at each other's
Stellar Ports (depending on conditions)
- Accessible Stargates show up in Interplanetary Travel
planet list
- SHIPS menu has filters now
1.099:
- Stargate owners can open them to the Public
- Public can use Stargates for a fee set by owner
- StarMap improved to show the direction of Stargates
1.098:
- Bombing enemy colony improved: targeted attacks
available, bombed buildings switch off, bombed WU
loses resources
1.097:
- Introducing Stargates: players can build and use
Stargates to travel instantly between systems
1.096:
- System View expanded to include buildings view
1.095:
- Tutorial added to the game
1.094:
- Domination WIKI added (still in development)
- Minimize/maximize systems in SYSTEMS menu
- Leaderboards improved and expanded
- Switching between planets in one system added
- Notification icon in SYSTEMS menu to indicate that
a building is waiting to be Merged
- Star Map improved
- cancel building in progress
- ship building prices updated
1.093:
- New building: Radio Comms Center - emails a
player about incoming enemy ships when On.
1.092:
- displaying of system menu drop-down corrected
- cave exploration improved
1.091:
- Cave exploration mini-game added: players can
explore Uranium Mine, Iron Mine, and Rock Quarry for
resources
1.090:
- New ships to be researched: Ferry, Passenger Ship
- Players can now move cyborgs using ships
- Research updated: Tiers unlock with the number
of colonized planets
1.089:
- Resources supply and demand chart for planets
1.088:
- Probe radar enhancement added to Research Tier 4
- Enhanced probes have 10% chance to find a new system
1.087:
- improved displaying of buildings being built in
the Buildings List view
1.086:
- Modules trade market opened
- Modules production cost corrected
1.085:
- Clan leaders can remove members, set new leader,
and delete clans.
- Clan chat added
1.084:
- Players can create and join Clans
1.083:
- Research of Battleship (Tier 4) added
- Building of Battleship added
- Star Map showing ship's range
1.082:
- players can create polls and vote
1.081:
- Bombers can use Uranium Bombs to destroy resources
stored in enemy Warehouse Units
1.080: (Alpha)
- TRADE expanded: player resources trading available
- Trading resources chart
1.079:
- Research of Building Transporter completed
- building of Building Transporter done
- moving buildings between planets done
- minor bug fixes and code optimalisation
1.078:
- Resources Collection Point in TRADE
1.077:
- Timezone adjustment done by script now
- Timezone selection removed from Settings
- Fixed times/counters of building and ship travel
1.076:
- Resources Bar shows produced resources in bold
- Newsletter opt-out added in Game Settings
- corrected lists of researched buildings and ships
1.075:
- building of Bombers done
- research of Uranium Bombs done
- building of Uranium Bombs done
1.074:
- Cost of expanding buildings in Planet Map view
1.073:
- improved chat a bit; clicking player name etc
- added Bomber ship to Research Tier 4
- Building descriptions in Command Center (thx Tipiak75)
1.072:
- Gold Mine research added (Tier 4)
- Research times corrected
- Gold Mine available to build when researched
- chat added in Community menu
1.071:
- Jump Detection modules done and working
1.070:
- Salvage Vessel added
- destroyed ships turn to debris
- Salvage Vessels can collect debris
- Jump Detection research added (Tier 2, 3, and 4)
1.069:
- Leaderboards added
- ship cooldown corrected
1.068:
- updated First Colony Ship stats/resources
- NPP requires Helium 1/h to operate
- Power plants show available Power
- building times corrected for ships
- building times corrected for buildings
- building requirements updated for ships
- updated module building requirements
- Game News added displaying players' achievements
1.067:
- Ship Carrier completed
- carried ships get destroyed when Carrier destroyed
1.066:
- Cargo Ship completed
- Corrected resources adding to WU on building power down
1.065:
- Research of Cargo Ship and Ship Carrier added
- Building of Cargo Ship and Ship Carrier added
1.064:
- Resources table in System view
1.063:
- Planet Resources visible in the top bar
- Top bar resources highlight on change
- Admin Newsletter added
1.062:
- Ship Hull repair added
- New ship: Heavy Fighter added
- Minor bug fixes
- Official pre-Alpha tests started!
1.061:
- Ship selector added to ship attack
1.060:
- Outbox messages system added
- Ship battles: enemy attack completed
1.059:
- Cyborgs generate money
- Showing when other players with colonies on the planet
1.058:
- Ship battles: attack completed
- Shield value regenerating
- Shield bar regenerating
1.057:
- Ship battles started
1.056:
- Light Fighter added to the list of ships
1.055:
- Ships stats added (hull, attack, shields)
- range affects flight distance
1.054:
- Cargo corrected in ships
- Bubble settings added
- Production progress bar
1.053:
- Warehouse modules increase storage
- Power plants modules increase power
- Ship speed adjusted
- Cargo loading for Colony ships done
1.052:
- building module installation done
1.051:
- messages link to planet/ship
- ship modules management done
- building minimize/maximize
1.050:
- module building completed
- recalculating of building on login done
- small bug fixes
1.049:
- module building started
1.048:
- colonizing other player's planet done
- stopping research when buildings power down
- stopping ship building when buildings power down
- cosmetic changes
1.047:
- Research engine completed
- power cut and research completed
1.046:
- Pause Game completed and tested
- Research script working
- Minor bug fixes
1.045:
- Research Center started
- dynamic main game menu
- Admin page started
- Pause Game started
1.044:
- produced resources animated on Planet Map view
- corrected displaying of moving cargo
- regression testing, minor bug fixes
1.043:
- Planet Map view
- Building within the map
- Expanding buildings
1.042:
- Probe ship added with system searching
- Bug fixes for activities and messages display
1.041:
- Time Zones option added for time differences
1.040:
- bug fixes
- code optimalization
- backgrounds carousel
1.039:
- Solar Power Plant - building added
- Building of Barge completed
- loading/unloading resources on Barge completed
1.038:
- Building of Colony Ship completed
- ships show in orbit on arrival in real time
1.037:
- Helium Refinery - building and ticker added
- Colony Ship building started
1.036:
- Stellar Port - building added
- game messages display in new window
- game messages load by 30 messages per click
1.035:
- bug fixes
1.034:
- buildings take resources from the planet
- buildings power down when not enough res
1.033:
- display of building time corrected
- more pictures of buildings added
- notification sound added for new message
- code optimalization
- Water Processing - building and ticker added
- Carbon Plant - building and ticker added
- Iron Mine - building and ticker added
- Rock Quarry - building and ticker added
- Uranium Mine - building and ticker added
1.032:
- building of Cyborg Quarters completed
- bug fixes
1.031:
- building of Food Hub completed
- tested for resource shortages
- tested for storage shortages
- ticker tested when offline
1.030:
- bug fixes: ticker, switching NPP on, displaying messages
- in Systems view - coordinates and galaxy position
1.029:
- corrected Loading display
- updated building resources needed
- building of Warehouse started
- switching on/off corrected and improved
- pulsating when ON
- sorted building more than one of the same type
- calculations of amounts of building and their usage
- ticker updated for amount of buildings
- bubble corrected to display within screen
1.028:
- real-time ticker developed to update Nuclear Plant
- subtracting resources needed
- updating display of buildings with updated stats
1.027:
- real-time ticker started
- Nuclear Plant production while logged in
1.026:
- corrected bubble positioning
- Nuclear Power Plant - build completed
1.025:
- calculating resources to build
- started real-time update on login
1.024:
- 6 buildings to build developed
1.023:
- js displaying server time correctly
- available buildings to build started
1.022:
- planet resources displaying
- Command Center build new drop down started
- show ship: corrected planet display
1.021:
- background added to messages and activities
- more buildings code added
1.020:
- started code for displaying buildings on planets
- auto-fixing position of buildings
1.019:
- corrected js counters to free up memory
1.018:
- star map showing all discovered systems
- star map distance calculations
- interstellar travel length calculated
- displaying correction in ships menu
- Domination money created
- Money counter animated
- settings: animated money toggle switch
1.017:
- interstellar travel done
- showing mock travel time
- star map started
1.016:
- sound corrected in activities
1.015:
- traveling ship animation with update in SHIPS
- In Transit done for the ship screen
- reload of screen when arrived
1.014:
- corrected messaging system display
- interplanetary travel started
- list of ships showing in transit
1.013:
- async loading gif position corrected
- clickable activities
- game messages updated on building built
- LastUpdated added to Player DB
1.012:
- Activity box done
- colonization building countdown
1.011:
- Colonize planet button done with checks
- planet page showing build building
- countdown counter for building being built
1.010:
- submit name change by [ENTER]
- corrected ships list display
- changed SYSTEMS menu to show only discovered
1.009:
- planet links is system details
- list of owned ships
- ship details screen
- ships linked in systems and planets
- protection to view only own planets/ships
- planet name change on the fly
- ship name change on the fly
1.008:
- initplayer() - create system, planets and colony ship
- SYSTEMS menu corrected
- displaying system with planets ans ships in orbit
- bubblebox to auto set width/height according to text